The Worst Gaming Fails of 2015

by Rishi Alwani , 11 December 2015

Although 2015 has been a great year for video games, there were some major disappointments along the way as well. Consumers were faced with some really bad experiences, which still remain sore spots at the end of the year. From a half-baked PC ports to sneaky updates that force you to play game modes you don't care about, here are five of the biggest disappointments of the year.

(Also see: Batman: Arkham Knight for PC May Never Be Fixed, Warner Bros Offers Refunds)

Batman: Arkham Knight's PC Port

Previous PC versions of the Batman games weren't the as good as they should have been, but they weren't as bad as Batman: Arkham Knight. From a last minute spec bump to physical copies refusing to activate on Steam, the port reeked of negligence.
Our fears were confirmed with a horrible experience that hasn't changed after many a patch and the game was even pulled from Steam to be fixed. It reached a point where Warner Bros has issued refunds. Needless to say, the next Batman game won't be as popular on PC as it should due to the irreparable damage caused by cutting corners in developing it for a rabid fanbase. It's tragic considering how good the game actually is, on consoles.

EA being Amazon exclusive in India

In a move that shocked us all, publisher Electronic Arts thought it was a good idea to partner exclusively with Amazon in India. Though the company was mum about the reason for doing so, a host of other people were not. The results weren't good for consumers either.
Games like FIFA and NFS are extremely popular in the country, and Amazon placed orders extremely late due to which deliveries took place well after release date. This ensured that many a gamer had to turn to the grey market to get their fix. It isn't as sinister as say, Warner Bros' treatment of Batman: Arkham Knight on PC, but EA partnering solely with Amazon perhaps impacted more gamers in India than those responsible for making the decision (and making a mess of it) could imagine.

Konami, Kojima, and Metal Gear Solid V: The Phantom Pain

(Also see: Metal Gear Solid V: The Phantom Pain Review - Almost Great)

Video game auteur Hideo Kojima's Metal Gear Solid swansong was both critically and commercially acclaimed, but that did little to heal the ongoing feud between him and the game's publisher, Konami. This feud resulted in the closure of Konami's Los Angeles operations; Kojima allegedly quitting the company; and an embarrassing no-show at The Game Awards. All the while, both parties have maintained a stoic silence, leaving many a gamer wondering what exactly is up. Oh and forcing microtransactions and multiplayer on players of The Phantom Pain isn't exactly forgivable either.

We're in 2015 and multiplayer-only games still cost full price

(Also see: Star Wars Battlefront Review)

You'd think the games industry would have learned from Titanfall's glaring lack of content at launch, but it hasn't. Which is why companies like EA and Ubisoft think it's a great idea to charge full price for Star Wars Battlefront and Rainbow Six Siege (Rs.3,999 and Rs. 3,499 respectively). Both are purely multiplayer experiences. Sure they have token single-player modes but they're threadbare tutorials at best. While EA was upfront about its intentions from the outset, Ubisoft only revealed the lack of a single-player campaign around two months to release. In a world where the multiplayer space is dominated by Counter-Strike: Global Offensive and Dota 2, you'd think that publishers would learn to go beyond simply rehashing and reiterating games with no clear roadmap post the initial six months of launch. It's reached a point where you can derive more value from a free-to-play game like League of Legends rather than bother with a full-priced, AAA multiplayer game. At least you're assured of continuous support and a lively community for years on end. Both of which are uncertain for Rainbow Six Siege and Star Wars Battlefront.

Publishers expect that we all have super fast Internet speeds

(Also see: PC Gaming Is Getting Better, but Publishers Are Getting Worse)

What do Fallout 4, Metal Gear Solid V: The Phantom Pain, and Mortal Kombat X have in common? Their PC versions ship with a single disc, which barely contains any game code. In Fallout 4's case you have to download around 19GB, while Metal Gear Solid V: The Phantom Pain will set you back 28GB, which is the entire game file size. The same applies to Mortal Kombat X, though 20GB. These are just what you had to download at launch, not including the many patches and updates that are expected down the line. At a time when PC ports are largely getting better, and disasters like the Arkham Knight port are now less common, PC publishers still take the consumer for granted in different ways, and it's just going to push people away from gaming altogether.



Report by : Rishi Alwani


Panasonic HX-A1 Wearable Action Cam Launched at Rs. 19,990

by Gadgets 360 Staff , 9 December 2015

Panasonic India has launched the HX-A1 rugged wearable action camera at a retail price of Rs. 19,990. The camera weighs just 45 grams and is shockproof, waterproof, dustproof, and freezeproof. The main highlight of the HX-A1, which sets it apart from traditional action cameras, is its 0lux night-vision mode. This lets you record in pitch darkness, provided there is an infrared light source illuminating the scene.

The HX-A1 packs in a 3.5-megapixel, 1/3-inch MOS sensor with an f/2.8 aperture. It has the ability to shoot full-HD resolution videos at 30fps, HD slow-motion videos at 60fps or 480p video at 120fps. You can add more storage of up to 128GB through a microSD card slot. The camera has IP68 certification, built-in Wi-Fi to control it remotely, and can be mounted onto goggles, bags, helmets, or a tripod. You can even add other optional accessories like a handlebar mount, extended battery, a clip mount or a head mount.

The HX-A1 works with Panasonic's accompanying smartphone app, which lets you preview your pictures and share them instantly. You can also use Wi-Fi to pair it with its 2015 range of camcorders for a twin-cam setup or connect it to your computer and use it as a webcam. The loop recording mode lets you continuously record for more than an hour by retaining the most recent scenes and deleting the older ones. It can do this by managing the video in two-minute segments.



Report by : Gadgets 360 Staff

Google Launches App Store for Docs and Sheets


Google is rolling out an online marketplace for third-party apps on Google Drive, the company announced Thursday.

The apps, which Google is calling add-ons, are available to Google Drive users in Docs and Sheets, the free online word-processing and spreadsheet services.

The add-ons are created by third-party developers and allow users to do things like sign documents, create customized email templates or make name tags from within documents and spreadsheets.

With the EasyBib bibliography add-on, for example, users can create bibliographies by searching the web for sources, choosing a style and inserting a formatted bibliography without ever leaving the document.

Users need to select the new "Add-ons" tab from within a doc or spreadsheet, then hit "get add-ons." From there, users can choose from the few dozen apps currently available in both app stores. Once an add-on is installed, it can be used from within any document in Google Drive.

Add-ons are only available within the latest version of Sheets, which Google launched in December — you'll need to upgrade before using them.

The feature is currently in developer preview phase, which means though anyone can create an add-on, developers must be approved by Google in order to publish them to the marketplace. Once the preview phase is over, any developer will be able to publish an app to the add-on stores for Docs and Spreadsheets.



Report by : Karissa Bell